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 DirectDraw or Direct3D 
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Joined: Tue Aug 03, 2004 7:01 am
Posts: 4
Location: Yerevan, Armenia
Post DirectDraw or Direct3D
Hi all,
I'm going to take up a DirectX engine for
"virtual reality representation". And now I'm on the design level. What would you advice to use DirectDraw or Direct3D.
And is it possible to mix these two technologies?

Thanks in advance

Tue Aug 03, 2004 10:55 am

Joined: Mon Aug 18, 2003 7:01 am
Posts: 27
Post DirectDraw or Direct3D

The 2 were merged into DirectX Graphics.

DirectDraw is still available but it hasn't been updated since 7.1

They reccomend that even if you are doing 2d you should use direct3d, and i whole heartedly agree.

I started using DirectDraw and got mad at it because i couldn't rotate sprites, and clipping was a pain. Direct3d is so much better.


Tue Aug 03, 2004 1:34 pm

Joined: Mon Aug 22, 2005 7:01 am
Posts: 3
Location: RI USA
Post DirectDraw or Direct3D
direct draw is really low-level, so and you will probably want a 3d level editor anyway, so use d3d.

Tue Aug 23, 2005 5:29 pm

Joined: Sun Oct 28, 2001 7:01 am
Posts: 20
Location: TN
Post DirectDraw or Direct3D
My vote is for Direct3D as well (be sure to get DX 8+). Unless you're planning to create custom rastering functions, DirectDraw is too low-level for you.

Mon Oct 31, 2005 1:23 am
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