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 XGS ME - Pac-Man Demo - Messed Up Sound 
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Joined: Fri Oct 31, 2008 12:56 am
Posts: 2
Location: Albuquerque, New Mexico USA
Post XGS ME - Pac-Man Demo - Messed Up Sound
First off, I didn't see a forum for the Micro Edition, just the 8-Bit AVR XGS. Am I overlooking it?

I received the XGS ME for Christmas and I finally got around to hooking it up this evening. There is a Pac-Man Demo included and it seems to work okay-- but the sound is messed up. Sometimes the sound turns off after a few moments or I get weird buzzing noises. I've checked my setup and I don't see anything that's obviously wrong. Once the screen just went black. Any suggestions?

Adam


Fri Jan 06, 2012 4:17 am
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Joined: Fri Oct 31, 2008 12:56 am
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Location: Albuquerque, New Mexico USA
Post Re: XGS ME - Pac-Man Demo - Messed Up Sound
I have reloaded the game using the USB SX-Key and SX-Key IDE 3.3 (currently the latest version) and I still have difficulty with the sound.

I noticed that there is a definite correlation between the sound problem and, until now, an unnoticed problem with joystick movement. When the sound buzzes or whistles, Pac-man will either stop moving for a moment (sort of a slight pause in gameplay-- though the ghosts keep moving) or he will go in some direction that is not being pushed on the joystick. I used a known-working Atari 2600 joystick to replace the Suncom Slik Stik that the XGS ME came with, but the results are still the same- the sound and movement are wrong.

Also, to rule out a problem with the XGS ME, I loaded the Flag Demo that comes on the CD. The demo plays some music and it sounds fine.

Any suggestions what the trouble could be?

Adam


Fri Jan 06, 2012 4:41 pm
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Joined: Tue Aug 23, 2005 7:01 am
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Post Re: XGS ME - Pac-Man Demo - Messed Up Sound
Check your ground or change the TV plug


Fri Jan 06, 2012 9:04 pm
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Joined: Thu Jan 01, 1970 12:00 am
Posts: 279
Post Re: XGS ME - Pac-Man Demo - Messed Up Sound
Also, the game is a demo, and code can run off into the weeds now and then. Also, make sure the xtal is pressed in tight, might be loose.

Andre'


Fri Feb 03, 2012 4:47 am
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