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Single board "open space" design with socketed ICs for ease of access and modding.
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8-Bit Ubicom SX52 "SuperPic" processor with 4Kx12 FLASH ROM, 262 bytes of register RAM running at 80 MIPS.
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128K x 8 - 15ns External SRAM.
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Direct Raster Control Graphics Architecture with programmable color burst (NTSC/PAL) phase modulation support allowing pixel level control over the video stream.
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Supports any NTSC/PAL video format via changing color burst oscillators and software control.
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3-Channel Polyphonic FM synthesis with full envelope control and asynchronous playback.
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30-Pin I/O Expansion Port exposing the major buses, power, and I/O for add-ons and experimentation.
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Duel 9-PIN Vintage Atari 2600 Joystick I/O Controller Ports with extra I/O lines and power.
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Single RS232 5V compatible serial port.
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PC-PS2 6-Pin Mini-DIN Compatible Keyboard/Mouse Port.
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Built in On-Board Programmer with Ubicom SX20 (potential for multiprocessing) slave that connects to parallel port.
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Majority of ICs and Oscillator chips are all socketed for removal and modifications.
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Boolean algebra and its relationship to digital engineering.
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Basic electronics and semiconductor theory.
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Schematic entry.
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Electronic simulation.
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Combinational and Sequential Digital Logic.
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General computer architecture.
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Programmable devices.
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Microprocessors and memory interfacing.
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Principals and practices of input and output.
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Graphics and TV video generation/output.
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Basic Printed Circuit Board (PCB) design.
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The design of the XGameStation Micro Edition.
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The design and implementation kernel software and drivers.
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The design and implementation of the graphics, sound, input and system APIs.
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Much, much more!
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